Sunday, November 18, 2007
Hallelujah!
Saturday, November 10, 2007
Another Prensentation on SL in Higher Ed
Muve'in On Over
From: intellagirl, 3 weeks ago
Presentation for the 2007 Serious Games Forum at Purdue University
SlideShare Link

Friday, November 2, 2007
Presentation on Second Life and Education

Tuesday, October 30, 2007
CSI: New York and Second Life
The avatars and sims did look like ones that could exist in Second Life. However, the CSI characters' avatars did things that I've certainly never seen avatars do: find out from a white rabbit (or anyone else) where a particular avatar is currently located, walk off in synch while holding hands, teleport together to a different location, assemble a crowd on the spur of the moment for any kind of activity, pick something up with a hand.
I'm afraid this show is only going to make it harder for educators to convince administrators and students that Second Life is different from violent computer games.
Sunday, October 14, 2007
Help for Educators in Second Life
Saturday, October 13, 2007
My Adventures in Second Life
Friday, October 12, 2007
Co-Author at Tek Trek Blog
Friday, October 5, 2007
Emerging Technology Applications for Online Learning
Thursday, October 4, 2007
Presentation on Using Second Life for Higher Education
An overview of Second Life, how it works for education, and examples of SL uses for a selection of subjects.
SlideShare Link

Sunday, September 23, 2007
SL-NET's First Professional Development Session

Tuesday, September 11, 2007
Technology on Campus
One two-part article featured on the main page caught my attention. It's titled "Teaching with Technology: Facilitating the Process." Part 1 is about "Strategies for Adopting Instructional Technology." The authors, Ric Keaster, Leroy Metza, and Angela Hillegass, start by pointing out that P-12 teachers must learn to use technology in order to incorporate it into their classrooms. "Likewise, instructors in colleges of education cannot teach prospective teachers to use technology unless the faculty, themselves, use technology in the college of education classrooms as a part of their instruction. There is something about 'modeling' that goes a long way in education, regardless of the level of education under consideration."
(This certainly sounds familiar given what we're doing in IT 6750.)
Obviously, as the authors point out, this will involve "two primary areas of new knowledge where faculty members need professional development: online instruction and face to face instruction." The article "deals with . . . the need to provide faculty not only with the technological tools for enhancing instruction, but also with the knowledge of how to best use these materials to maximize the time faculty spend with students in physical college and university classrooms." It then examines how this was accomplished in the College of Education and Behavioral Sciences at Western Kentucky University.
The process included the following steps:
- Creating an atmosphere and culture for change
- Developing and communicating the vision
- Planning and providing resources
- Providing training and development
- Monitoring and checking progress
- Continuing to give assistance
More on Ning
Their first assignment was to join the site, post an introduction, and respond two at least two other people's instroductions.
In class yesterday, we talked about tools for technical writing, primarily rhetoric and technology. Here is their second assignment, to be done this week:
On the web, find a free or trial version of a software program or web-based service that may be used for creating documents, communicating, and/or collaborating (as discussed in Chapter 3 of the textbook). Test the program or service. On your "My Page" create a blog entry in which you tell where you found it (be sure to include a working link to the website), explain what it does, and discuss its strengths and weaknesses. Use the name of the program or service as the title of your blog post.
I've also joined another Ning social network. This one is called College 2.0, and it's for people in higher ed who are interested in online education and Web 2.0.
Also posted at 4R x T.
Monday, September 3, 2007
Read/Write Web Poll on Top Web Technology
- Ajax / browser-based apps
- Artificial Intelligence
- Attention data
- Gaming
- Mobile
- Online Video / Internet TV
- Rich Internet Apps
- Search
- Semantic Web / structured data
- Virtual Worlds
- Web services / APIs
- Other
As I commented in response to his post: "I voted for 'Virtual Worlds,' but I think the real answer will be a 'mashup' of several of the web technologies. As an educator, I think being able to access web-based applications and search functions from within a virtual world will have a huge impact on education."
Saturday, September 1, 2007
Top 100 Tools for Learning?
It's hard to take the list seriously when Tool #4 with 37 mentions is Google's search engine. The next "search engine" listed is Dogpile (#98), which is a metasearch engine or metacrawler not a regular search engine, anyway.
Ask.com and Exalead are much better search engines than Google, but I always advise my students to use metacrawlers (like Dogpile, Kartoo, Clusty, and Ixquick) or directories instead. They get much more relevant results that way.
Thursday, August 30, 2007
Controversy Close to Home
Andy Guess, in an article titled "In Second Life, There's No Fallout" at InsideHigherEd.com, describes Jeff's Island: "Science School is nestled behind a three-dimensional, real-time weather map with pixellated clouds hovering above the ground, near a telescope that can be used to view constellations during the winter, when its real-life counterpart at the University of Denver is inaccessible due to snow-covered mountain roads."
With grant money from the U.S. Nuclear Regulatory Commission, Robert C. Amme, a professor of physics at DU, and some colleagues are going to build a nuclear reactor in Second Life as part of a master's program "in applied science with an emphasis on environmental impact assessment that will feature classes held in Second Life."
The comments on the article indicate what we face in using this technology (Second Life and other MUVEs) for educational purposes.
Wednesday, August 29, 2007
Slideshow: Blogging as Professional Learning
He even referred to two edubloggers I regularly read: Will Richardson and David Warlick.
Tuesday, August 28, 2007
Educational Uses of Second Life
I saw this video at http://elearndev.blogspot.com/ and thought it did a good job of presenting Second Life's educational potential. It also showed the Globe Theatre on Renaissance Island, where I live in SL.
Sunday, August 26, 2007
Economy of Attention
According to Richard MacManus, "The Attention Economy is a marketplace where consumers agree to receive services in exchange for their attention. Examples include personalized news, personalized search, alerts and recommendations to buy. Note that the Attention Economy is different from the tradional meaning of an economy, because it isn't about buying and selling - although ultimately those things may occur."
This certainly applies in education. Our students, particularly in higher ed, "agree to receive services [i.e., knowledge and skills] in exchange for their attention." They are paying not only in money but in time and energy. As faculty, we need to make sure they are receiving what they paid for.
At the end of his post, MacManus links to four other articles on this topic that were published by Read/Write Web.